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Post by Sora on Feb 23, 2013 22:57:38 GMT -5
Leveling Info Here in The World That Never Was, we have a leveling system that allows your characters to progress and become stronger over time. Generally speaking, a character with a higher level will be stronger than a character with a lower level. Characters gain levels by participating in threads, in events, and by fulfilling various missions. With each participation, characters will earn points, which then can be redeemed for levels.
Each character will receive their own level thread that will record their leveling history, as well as any important information that comes along with leveling. Some levels include special abilities that can be added onto your character. Through leveling, you can adapt your character to become whatever force you would like them to be!
In order to level up and redeem points, visit this thread.
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Post by Sora on Feb 23, 2013 23:15:20 GMT -5
Note: Keyblades cannot be wielded until level 10. If you choose to wield a keyblade at level 10, it will replace your character's old weapon entirely. Leveling Brackets 001 // Once your character has reached level 1, they will obtain their first weapon. A weapon can be anything of your choosing, except a keyblade. Weapons will appear to them as needed and disappear when they are no longer needed. At level 1, weapons will not have special abilities.
002 // Now, characters can begin adding abilities to their weapons. At level 2, characters can add one special ability to their weapon. Generally, this should be a weaker ability, as stronger abilities will come later. As well, as the character levels, weaker abilities will slowly become stronger and easier to perform.
003 // Characters can add an additional ability to their weapon. As well, the previous ability will earn a +1 bonus, making it two times stronger than it was before.
006 // Characters can add an additional ability to their weapon. As well, the previous abilities will earn a +1 bonus, thus making them three times stronger than they were when first established.
008 // At this level, characters can now earn a familiar. A familiar is a general nobody, such as a dusk, that will accompany the character and follow their commands. Characters can choose any familiar that they want. Just like a weapon, a familiar will begin with no special abilities. They will be the same level as their master and will earn abilities as their master levels.
Note: You are not limited to only real nobodies from the series. You can use fanmade nobodies as well.
010 // At level ten, familiars will learn their first ability. The rules of abilities are the same as that of weapons.
At this level, characters can also obtain a keyblade. Generally, if this is chosen, the keyblade will appear suddenly and unexpectedly to the character at the next moment that they need it. The keyblade they will start with is the kingdom key and will replace their old weapon. Characters will receive keychains as they level up.
012 // At level twelve, familiar's will learn their second ability. Their first ability will receive a +1 bonus, making the first ability twice as strong as it previously was.
013 // At level thirteen, weapon's will receive an additional ability. Their previous abilities will gain a +1 score, making them four times stronger than previously.
If the character has a keyblade instead, they will receive a keychain. Members can choose whichever keychain they want. The real power of the keyblade rests within the wielder.
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